This hints at the second, but similarly unstated purpose of the re-staging the Game and this book which is to encourage the use of simulation and game playing both to be prepared for situations, and to prepare them. When I was young I was involved in street and portable theatre and improvisation felt like a radical technique. But now it is the capitalist class, hard-hats, its satellites and useful idiots who use this technique to prepare, to envisage in advance how to deal with or promote points of conflict on its own terms. This is perhaps difficult for people who want to participate in the downfall of rationalized greed and the violence it both generates and demands, because one wants to live in relation to others without calculation, to be spontaneous. The Game, the authors suggest is a way in which this difficulty can be overcome, that how we are with our friends and comrades does not preclude learning calculation in class terms. This is surely going to be increasingly important as the worldwide war on the poor is cranked up on a daily basis.
In summarizing the rules this thinking in strategic terms is however described as being non-militaristic; no real blood is being spilled as H.G. Wells said of his own war game; and there is no storming of the Winter palace, an event that was anyway re-staged by the Bolsheviks in 1917. Rather the emphasis is on lines of communication and how these might be broken. In the modern world we see on the one hand the security around TV stations, but also the essential fragility of a world built on just-in-time production and distribution. It was made very clear the one time the Blair government was seriously worried, the blockades and strikes around oil refineries. Though the text does not mention it, one thinks immediately of the logistics (a military term) of modern day capitalism. Whether or not, as the text claims, “Each player is the revolutionary proletariat, learning how to build the participatory infrastructure of cybernetic communism’” is what playing the Game of War is something the Game creates is left open, but all encouragement to think strategically without becoming tempted into Winter palace fantasies is very welcome. This is articulated in the group’s witty “Communique 5” which uses the language of war to describe their invitation and performance at Cyberfest ’08 in St Petersburg , feeling ready for it after “a year of tough campaigning on the cultural battlefields of London.” It made them ready to fight “side-by-side against aesthetic conservatism and hierarchical ideologies,” and more specifically to counter the passive consumption of fantasy accounts of the Russian Revolution and instead, re-enacting “its history in miniature.”